12-13-2010, 08:52 PM | #67 |
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12-13-2010, 09:00 PM | #68 | |
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Also, I believe you stated that the amount of power being applied to the wheels was (more or less) at the limit of traction. If that's so, then are you saying that NO car with similar tire size, vehicle weight/distribution can possibly out-accelerate the 1M, in at least 1st gear? Thanks in advance for your reply. Kurt
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12-13-2010, 09:34 PM | #69 | ||
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All values that are single numbers are indeed just that - single numbers. If you talk about integrating a curve you actually will get the exact same type of information from integrating torque or power after all they are inextricably related by T = P/ω (in SI units...). You are sort of comparing apples to oranges in this regards. You can't say one number is better but then demand you have the full curve! Either way power is much more useful than torque at the wheels. There a variety of reasons. hp is basically a shortcut calculation of torque at the wheel. Why? Because high reving engines with more gear torque multiplication typically have less torque but more power. What you loose in torque you make up for with high rpm and high hp. Taller relative gears are optimal for such high rpm engines and thus the pair naturally acompany each other. All bets are totally off if a manufacturer completely screws up on the choice of optimal gears... The other reason why torque at the wheels (specifically the one figure of peak torque) is less accurate is because when driven at the limits of max acceleration an engine typically spends almost no time at the rpms where peak torque occurs. All of the relevant time is spent when the engine is at or near peak power (similarly at or near redline). hp/weight has another small, but very practical advantage. hp is more commonly reported (although certainly I am not saying peak torque figures are hard to get) and the torque to the wheels requires THREE additional pieces of data, 1st gear ratio, FD ratio and wheel size. That alone, makes it quite a bit more burdensome to calculate compared to hp/weight. Simple, effective, accurate. One number based on two of the most common specifications available. Last but not least hp is a much better indicator of top speed. Sure aerodynamics is cirtical here especially up above the 150 mph mark but given roughly constant Cd and frontal areas top speed is goverened almost exclusively by peak hp. Peak wheel torque is not useful here (nor peak wheel Force for that matter). If you want a more detailed "proof" of what I have explained above see this post and the long discussion after it. Quote:
When a tire is properly inflated to a manufacturers spec the revs/mile (which is the same thing as an effective radius) precisely describes the tire. Sure it does not give you an exact time dependent tire shape but that is entirely irrelevant from the perspective of vehicle acceleration simulation. Such effects you mentioned of a "bunching" tire are relevant only during burn outs and with tires than deform dramatically (drag tires) under torque and road reaction forces. The effect of a tire growing with the cars speed is a pretty well recognized effect (again seen in a very dramatic case with top fuel dragsters). Either way it makes intuitive sense that a tire is more or less a spring and the a centrifugal force will stretch the spring. Sure you can argue that the spring is non-linear as I am sure it is but it is certainly not highly non-linear and this the simply spring analogy is just fine. Again the errors from this expansion effect are on the same order as the errors from using a tire formula vs revs per mile to calculate a cars speed at a given axle rpm and both can indeed be completely ignored to get a basic acceleration simulation correct. The tire expansion is turned of by default in CarTest and I have chosen to leave it enabled. As for parasitic losses: These can indeed be complicated. However, you can easily account for 1st order effects accurately enough with simple linearly dependent loss percentages vs rpm. What is "accurate" enough. In the simplest terms I'd say if 1. Your simulator produces results within the range of reported values AND 2. You can simulate the absolute difference in performance from a variety of changes to inputs that correspond to realistic physical changes you might make when modifying a car, then your simulator is "accurate enough". Obviously a "hobbyist" (or recovering physicist) interested in simulating production cars will have a very different definition of accuracy than say a professional race team. In my experience the loss formulations in CarTest are indeed thorough and accurate enough. CarTest computes engine, transmission, wheel/axle speeds as an explicit function of time, along with vehicle speed and then uses speed dependent losses for the following components: transmission, differential, axles (drive shafts, U-joints and wheel bearings). Of course determining how to modify the default loss values in CarTest so that they are "good enough" is another matter which I already provided some warning about.
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12-13-2010, 09:37 PM | #70 | ||
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Engine Torque (ft lbs) x Gear Ratio x Final Drive Ratio / Tire Radius (ft) * Drivetrain Efficiency For the 1M: 370 (ft lbs) x 4.11 (1st gear ratio) x 3.154 (Final Drive) / 1.06 ft x 85% = 3846 lbs So at any given engine RPM (and hence TQ) a higher ratio will put more torque to the wheels. This will make the car faster within that gear until the torque exceeds traction (wheelspin). Quote:
So if you can't pull more Gs all you can do is hold those peak Gs for longer. The 1M hits that peak G point for an instant, but a different torque curve, etc might hold those Gs everywhere in 1st gear. If it made more torque it could also be geared taller to hold 1st for longer without exceeding the traction limit- either of those would make it accelerate faster.
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12-13-2010, 09:53 PM | #71 | |
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You should have a look here at this extensive debate and discussion on FD ratios. Both myself and another astute forum member came to the exact same conclusion. The shortened version of the conclusion from that long thread is that FD ratio tweaks will affect in gear results providing what feels like more peak thrust (well it is indeed more peak thrust, you will be able to feel it and measure it). However, there is no such thing as a free lunch - the improved peak acceleration comes at the price of less time in each gear. The effects mostly cancel each other! This is very closely related to the torque vs. hp discussion. Changing the FD absolutely bumps torque at the wheels through simple torque multiplication. However, it absolutely does not increase your engines power (obviously). Being in gear n-1 has SO much more acceleration than being in gear n. From 1st to 2nd might be about a factor of 2 in average acceleration and that is huge. Too miss out on that because you got to redline earlier and had to shift if a big disadvantage. To maximize acceleration you want to maximize your time spent in lower gears (obviosuly assuming you can stay below redline). A caveat here is the case where a manufacturer chose a poor FD ratio or one not all all optimized for acceleration. In some cases you can get some small benefits for both in gear thrust and gains in metrics that require shifts, but again intuitively you are not getting more power from the engine! Hope this helps.
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12-13-2010, 09:53 PM | #72 | |
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A tire generates force only when operating at a slip angle, either in a straight line or in a corner. The tire's design, construction and use all define what that slip angle is, but it often generates peak force in the range of 5% to 8% slip. This means that near the limit of traction the wheel is actually spinning 5-8% faster than the road, even though it does not appear to be spinning. As the torque goes down the amount of slip also goes down, but it remains a significant effect. The Bosch lapsim simulator I mentioned has inputs for this- you can define longitudinal and lateral slip angle separately. Unfortunately for us, the tire data needed to do this accurately is a highly guarded secret not available to mere mortals. The point being that for a radial street tire with a belt package specifically designed to resist this deflection at speed (and hence internal friction and tire heating, which is what limits speed rating) this slip angle is a bigger factor than centrifugal tire growth- it cancels it out and then some.
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12-14-2010, 02:14 AM | #73 | |
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12-14-2010, 04:06 AM | #74 | ||||||
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But then you go on to say Quote:
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hp absolutely is not a "relative measure of power" it can be linearly converted to SI power in watts/kW and that is as meaningful a concept and specification as any. I do agree that power will tell you about a cars performance without having to know gearing. That is exactly the bloody point, you've finally said it. If you can have one and only one number. And it is a VALUE, not a full CURVE of data, hp (again obviously) hp/weight reigns supreme. Have you even seen a good drag racing scaling formula that uses torque to the wheels to predict 1/4 mi times and traps? No, it does not exists because folks have found the following empirical relationship to work surprisingly well: trap in MPH = 231.3027 (hp/weight)^(1/3) and ET in seconds = 6.1178 (weight/hp)^(1/3) (power and weight in common US units) Although a constant power approximation (very crude) is used you might appreciate the fidelity of such models with very high R^2 values. See here. It seems abundantly clear you did not bother to read my lengthy "proof" of why power to weight is more important than torque/weight as referenced in my post #74? Let me also correct one more statement you've made, Quote:
Quote:
"For a given mass, it is instantaneous torque that determines how fast that object accelerates at any given second." I agree, exactly AT ANY GIVEN second. Torque is fine for determining what happens at an instant (although if you know the velocity then hp is just as good since P=Fxv (SI units!)). So of course if you know a torque curve that indeed gives you the needed vs. time information that a single point is missing. hp, the peak figure informs you more about a cars ability to maintain that torque over a longer period of time. You really seem to be missing the point. Sure for full knowledge we need a simulation, we need a full torque or hp curve, either is actually fine. But to SIMPLIFY and choose a single value (ratio specifically) that is going to be the most telling about a cars ability under WOT, ACROSS MULTIPLE GEARS then hp/weight is still king. Did you bother to read any of my post #74??? Hmmm what's next... Quote:
You've noted it yourself "near the limit of traction" then.... Sure that's all fine. But this is the stuff that matters for an overall small portion of the total time in a given run (say a 1/4 mi run, in a street car to insure all assumptions are on the table). Either way these things are like a couple percent error in tire radius at 200 mph. Not relevant of our purposed here at all. Some very interesting physics for sure but not relevant. As to your sims in post #44, I seem to have not commented. 1. I was comparing a M-DCT car to the 1M not the 6 MT. There is some significant differences. You need to adjust CarTest integration time steps to handle shifts that are about 30 ms or so. There is a real advantage here for drag racing a M-DCT. 2. No matter how I tried to replicate your 1M simulation, and in particular it being a 10 second flat car from 0-100 mph, I simply can not get anywhere close to that. Did you use a custom torque curve and enter data points one by one? Do you really think the stock 1M is going to be a 10 second car to 100? I don't, period. The best I could find (even using my custom and lowered loss figures) was 11.2 s. Keep in mind CarTest does include a 1 foot roll out as per std. US drag racing and thus an 11.2 appears as about a 10.9 in the tabular view. For the M-DCT M3 I got 9.6 s to 100 on the chart and 10 even on the graph. The best reported time has been from MotorTrend and they got 9.7 seconds. We alway need to ground our simulations in reality! Whew...
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12-14-2010, 04:56 AM | #75 | |
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You can easily check the equation by using the the units for "power", "torque" and "rpm". Unfortunately, I can only easily do that for metric units ... American and British friends, please apalogize If you do that you get: Code:
Power = Torque * RPM Code:
1 Watt = Newton * Meter * ------ Second Code:
m*m*kg m*kg 1 ------ = ---- * m * - s*s*s s*s s Code:
m*m*kg m*m*kg ------ = ------ s*s*s s*s*s |
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12-14-2010, 06:38 AM | #76 | ||||
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For a little education, remember you are pushing on the ground with a rubber band (literally). Let's say the limit of traction is 1G, you pull that through 1st, and you get 5% slip. So if 1st ends at 40 mph on paper you actually need to grab the gear 2 mph sooner at 38 mph. Can you fudge that in a sim made for amateurs? Sure, especially if some of your customers think things like torque don't make a practical difference... I was comparing it the 6 speed M3 in my original post. The one about which you said: Quote:
What I posted corrected your errors and put up an apples to apples comparison with the numbers I used in the first place. If I made a mistake in any of the specs then by all means point it out. Quote:
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Seriously though, I believe both cars to be on the fast side, though matching faster published tests. As I said I don't put a ton of stock in cartest being accurate, and I'm not saying the 1M is going to be a 10 second to 100 car. I am simply comparing one to the other under identical conditions with the realistic/ published specs, which is where this started.
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12-14-2010, 09:27 AM | #77 | ||
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Let me put this as simply as possible. If you want to look at acceleration, the simplest way to do that is use torque = mass * linear acceleration / radius. Yes, you can do plenty of conversions to get the same thing from power, but it's a waste of time and it's much less intuitive when looking at a graph or something. Horsepower is convenient because it is easy to calculate (as you said) and it gives us a pretty good idea of how a car will perform. However, as you yourself admit, it essentially estimates the effects of gearing based upon the rpm the torque is made at. This is in NO WAY more accurate than using the actual gearing figures. At the end of the day, it is torque that is directly related to acceleration, not power. Not just peak numbers, either. The whole curve matters. Different engines make power in different ways (the curve on an I6 is very different from a curve on a V6). FI engines have curves that are COMPLETELY different from NA engines. My supercharged Z4 makes within 50 ft-lbs of peak torque from 2000-7000RPM (horsepower actually peaks at 6700, but torque is closer to 4200). I have slightly less peak power than a C6, but I will walk away from him in a straight line like it's nothing. Why? My torque curve is much flatter up top. I make peak torque all the way through the rev range, it's not just some point I assend to and then rapidly descend from. The shape of the curve is essential. Period. That's basic calculus, come on. Quote:
I've tested vehicles with wheel speed sensors, and it always worked out that actual speed is lower than what you'd assume for a given number of rotations and a given diameter tire. |
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12-14-2010, 12:36 PM | #78 | |
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Have you taken the time to re-read half of your posts in this thread alone? The comment I made was based on reading several of your posts, in various threads. I wasn't reading in to your posts, just reading them, and believed them to exude insecurity, that's all. I bet you're stoked that ///M is returning to its roots; I'm just baffled by your way of demonstrating it, by marginalizing the 1M.
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12-14-2010, 07:00 PM | #79 | |
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Car 1- I took the "Porsche Turbo 1988" in carsim, which you have, and change hp to 400 at 7000 rpm, tq to 400 at 5000 rpm- typical modified 911 turbo numbers. Car 2- Same car, I left 400 hp at 7000, but I put torque at 300 at 3000 rpm. The flat torque curve looks like an M3 motor with the top 1000 rpm cut off, or a high revving toyota/ lotus motor that makes peak power at redline. For car 2 I also removed 500 lbs. Car 1 has 3025 lbs / 400 hp = 7.6 lbs per hp. Car 2 has 2525 / 400 hp = 6.3 lbs per hp. This contest shouldn't even be close according to your simplistic evaluation, but car 1 wins every acceleration test. That's the problem with ignoring area under the curve. Obviously this is an extreme example, but it's the same error you made in evaluating the 1M and it seems the message still hasn't gotten through. Again, garbage in, garbage out- if you're not evaluating the the important numbers the results are worthless, and the torque/ power curve is important.
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12-14-2010, 09:02 PM | #80 | ||
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1. Power to weight. That is peak power or course, perhaps minus losses if you have that, divided by weight. Since losses don't vary too radically you can to 1st order leave those out. As almost anyone knows you can not get peak hp from peak torque nor vise versa since they happen at different rpm. You've already agreed that hp basically is a shortcut to torque+gearing information. Why make it more complex. 2. Examine a full curve of data, hp and torque and 100% interchangeable here, each tells you EXACTLY the same information about the engines characteristics. Perhaps one intermediate step even beyond this is looking at the same results across all gears. 3. A full blown transient vehicle simulation of which a key ingredient is a full rpm engine curve. You continue to compare apples to oranges yourself when you say #2 is "better" or more informative than #1. Sure its better but it "costs" a lot more too. I'm quite keen to hear the peak torque, peak hp, redline and weight of your car vs. a C6. Also by what margin you best this car? Can you accurately simulate this besting you have observed? Although there are exceptions to rules I don't contend that a single number can ever capture exactly every case of which car bests which other one. Its just that if I had to place a bet, and could only know one simple value, I'd choose power to weight. Man, I am beating me head against a wall on this... Once we settle this one we can move on to a topic I know you'll love. You can even compute track times given a data set of multiple cars on that track and their lap times and nothing other than, you guessed it, power to weight ratio. Sure the R^2 is not 1 for such a prediction. This is nothing like what would be useful for a race team either. I'm aware of what they use. Given the simplicity of such a regression over a full blown dynamic lap simulation it is remarkable how well power/weight predicts! Why don't we see any successes like this or like the prior drag racing ones I referred to for peak torque to weight or peak torque times gearing ratios/weight or other such "useful" numbers you like so well? Quote:
Do you have any idea between the difference between a "1st order effect" and a "2nd order effect". It means the sized or variation in results you see from 2nd order is an order of magnitude or perhaps some other "power law" amount smaller. Might even be that "x" is small so x^2 and x^3 in some expansion are then really small. This is the case with tires in simulators. With no advanced 2nd order effects, either a model based on the ideal size from the nominal tire size OR on the diameter from the revs/mi spec a simulator will deliver sufficient accuracy. In either case for "A-B" relative predictions the tires will be modeled the same way. As is typical with most physics based simulators (my profession by the way, nothing like CarTest but very loosely similar) relative results are easier to get and get accurately since computers offer perfectly controlled "experiments" between different inputs. If the tires are mis-modeled by a small 2nd order effect at least they are mis-modeled the exact same way in both simulations. And no, just so you can stop getting you physics equations and terms wrong, it is cetrifugal forces that tend to expand a tire not centripetal (nor centripedal [sic] which you apparently just invented by misspelling). Maybe you might want to revise your entire description there above keeping in mind that for any part moving in a circle at constant rpm the SUM of all of the forces acting on it must be exactly toward the center of rotation and equal to mrω^2 (SI units or course). You can't cover all of the advanced stuff with the basics so clearly screwed up.
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12-14-2010, 09:12 PM | #81 | |
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To humor me if you can please point of my "exuding of insecurity" that would be useful. You are reading way too much into things here buddy.
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12-15-2010, 12:04 AM | #82 | |||
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2. Torque: My simulations here absolutely were not off 15%. I was simply using maufacturers stated values. That being said I agree the 1M is likely to be underrated both on power and torque. Again even running some new simulations based on those results it does not make a big difference in my qualitative predictions. Quote:
For reference as to "accuracy" have a look at this nice M3 performance "database". Your really fast magazine prediction is already there. The point here is that there is so much variation even in real world testing. To compare such results to a simulator indeed requires some judgement about the plethora of test results. Sure some of these can be accounted for by variables like 1 ft roll out in the US but not in Europe, or perhaps temperature or air density. Unfortunately, there are far too many random variations to account for them all. Hence we see natural varation. Magazines nor "hobbyists" with a Vbox have the sophistication and dedication to test in the way a race team can and does. When you get to values of uncertainty in your sim, smaller than a reasonable observed range, you are certainly good enough for the perspectives of a "hobbyist". Quote:
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12-15-2010, 12:47 AM | #83 | ||
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"the 1M is clearly going to kick hard when the boost hits, pulling harder than the M3 until about 35 mph when the torque rolls off and the M3 keeps pulling. The 1M is again slightly ahead up until about 60 mph in 2nd. In the higher gears, however, the M3 spends more and more time in front, and it's always in front above about 115 mph due to the higher top end power. "
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12-15-2010, 01:00 AM | #84 | |
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12-15-2010, 01:08 AM | #85 |
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OK here are some revised sims in full gory detail...
Notes:
Results:
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12-15-2010, 01:16 AM | #86 | ||
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My conclusion is that the M-DCT will be always in front well below 115. Let me see how "mature" me 6MT M3 sims are.
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12-15-2010, 01:25 AM | #87 |
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Pete, my 6MT simulations vs. revised 1M simulations now look qualitatively very similar to yours. The difference in our simulations now stems almost entirely from the short 250ms shift times I have used for both the M3 and the 1M. Optimistic but not unreasonable times. Have a look at the M-DCT in CarTest using my suggested advise above. Do we get some close qualitative agreement there?
Sorry about that. I should have gotten on the M3 6MT vs. M-DCT thing much earlier. However, back to a remaining point of contention. I can not show significant differences between 1M simulations by tweaking the torque curve. No matter what you do you can't alter the curve in the higher rpms much and still have a reasonably shaped set of curves and ALSO get the right peak power. That's is also related to my whole point about for a single number power to weight is more important.
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12-15-2010, 01:43 AM | #88 | |
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By the way, the unrealistically low loss required to get good speeds is one reason I'm not so sure about cartest. I needed to do something similar, but it doesn't look right vs lapsim.
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1M, GT4, 1969 Porsche 911 w/ 997 GT3 Cup Motor (435hp & 2,100 lbs)
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Appreciate
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